Within the land of a million mobile MMORPGs it will require much to separate a certain one in the pack. There have been a few big hits including Mobage’s Rage of Bahamut and Square Enix’s Guardian Cross, but the majority others have gotten lost within the big sea of free-to-play mobile apps. Well, I happened to come across an extremely promising title, Summoners War: Sky Arena, while browsing the app store the other day. The Google Play page definitely made this game sound enticing using its “breathtaking graphics” and “enormous collection of over 400 monsters,” but I’ve heard everything that before and wasn’t going to be so easily impressed. There are several mobile RPGs with decent graphics and lots of things to collect, but most of them aren’t much fun when you actually start playing them.
Once I downloaded the video game, the intro wasn’t something to get enthusiastic about as well as the storyline was pretty generic; greed over mana crystals caused the globe to breakout into war as well as the only solution would be to devise an arena to settle differences. The game begins on a floating island in which a girl greets you and also takes you with the tutorial of summoning and powering up monsters. This tropical isle is largely your house along with the monster you collect roam around and may be gathered and moved. I figured this became a fairly cool aspect, as most mobile MMORPGs feature card systems and you also never actually get to see your creatures moving in 3D.
The tutorial was pretty basic: summon monsters, power them up, equip runes and buy buildings. However, once i got the specific combat I found myself pretty mesmerised. Not only are all the fights in full 3D, but occasionally monsters get special cut scenes when performing critical attacks. In addition to that, every monster has a totally different set of skills that vary depending upon its element type. The weather are fire, water, wind, dark and light-weight with a bit of elements being strong or weak against others.
What really separates Summoners War: Summoners War Hack Guide Cheats from the other mobile MMORPGs is the combat. Players have full control of what will happen while fighting; you will find no automatically calculated damage totals or simulated card fights, everything happens instantly along with the player reaches select which with their monsters attacks the enemy and what skills to utilize. The combinations will get really crazy, and with healers, damage dealers, and tanks there are a lot of team varieties with varying numbers of depth. I personally prefer an all-out attack team with three high-damage dealers along with a monster with a critical chance buff. There are others that stack health and make the most of shields or chain healing.
Therefore the game has relatively great graphics, an exciting combat system with many different depth, as well as an interactive monster island, but what’s the catch? Well, like many similar games, that one also has a lot of “pay-to-win” aspects with it. However, they may have shortened the space between free players, and those who spend a little or possibly a lot. Monsters fluctuate greatly in usability and rarity from a single star to five stars. Unknown Scrolls can be acquired through the entire story mode and generate a a person to three star monster, but Mystical Scrolls, which may very rarely be obtained through dungeons, summon 3 to 5 star monsters and can be bought with all the red mana crystal premium currency.
This obviously implies that a player with unlimited money could keep summoning mystical scrolls until that they had a whole team of 5 star monsters, which is a appealing factor over any free players. What saves this system from being completely unbalanced is the fact that any monster can eventually be leveled up to a six star rarity form. A few of the higher-level monsters have really strong skills, and that doesn’t balance that out, but in addition there are a number of great two and three star monsters that can potentially take free-to-play accounts quite far in the game.
As well as being in a position to evolve all monsters for the same max level, red mana crystals can even be obtained through missions and daily tasks. Approximately 30 of those crystals can be gathered in one day, which can be 1/3 of the mystical summon, nevertheless they may also be used for special buildings, extra energy, or additional arena fights. Additionally, there are a variety of missions that grant regular mana, red mana, or summon scrolls and can be extremely generous (reaching level 35 grants 300 red mana crystals). This doesn’t suggest that free and paying players have par, but spending a little amount, between $25-100, would set most players up to get a successful start, where similar games can require constant spending in to the thousands.
The massive amount of grinding in Summoners War: Sky Arena may well be the selling or breaking point for most players. There is a ton of what you should collect and grind out sumnoners runes to awakening material. Each monster has six slots for rune upgrades that will try everything from increase health to offer the opportunity to stun. These runes also have rarities and randomly generated stats, so finding the perfect runes might take quite quite a long time. Not only can monsters be become stronger versions, but they can be awakened by collecting material from dungeons. These awakened versions are stronger and usually gain yet another skill or improve an existing one. My Ninetails, for instance, will gain additional attack and the opportunity to stun with one of its skills once awakened.
So does Summoners War: Sky Arena still contain a lot of the conditions that mobile MMORPGs are recognized for? The short response is yes, however they are clearly focusing on them and lessening the disparity between free-to-play and pay-to-win. Anyone looking for the best incredibly fun and addicting mobile game should definitely give this a test for your great combat and graphics alone. I give Summoners War: Sky Arena a general 4/5.